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Thank you for the constructive feedback! The original goal was to have plant "people" who did the gardening and a whole economy system but I had to make some tough calls on what content to cut while trying to meet the short deadline. I also agree it is difficult to gain a profit and the gameplay needs balancing. At one point I had a 5 star system that gained a star for each phase of growth (to let them know how far the human had grown) but also had to cut that out. :(