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The game is overall a creative reversal of gardening, though would be nice if there were plant people buying the humans. It's hard to gain a profit and difficult to tell if the human will survive the next growth.

Thank you for the constructive feedback! The original goal was to have plant "people" who did the gardening and a whole economy system but I had to make some tough calls on what content to cut while trying to meet the short deadline. I also agree it is difficult to gain a profit and the gameplay needs balancing. At one point I had a 5 star system that gained a star for each phase of growth (to let them know how far the human had grown) but also had to cut that out. :(