Thanks for including a tutorial in the game itself (which is unfortunately often left out of these jam games). Seems pretty polished. I like the concept of the XP budget too, limiting how much stuff you can put down at a time. It's neat how this ends up playing out as a turn based sort of strategy game. I could see this fleshed out into a full puzzle roguelike, and it would be pretty cool. Great job!
I'd appreciate it if you check out my game too if you have a minute.