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A jam submission

tower offenseView game page

made in 48 hours
Submitted by good_dev — 1 hour, 19 minutes before the deadline
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tower offense's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#47402.3882.467
Enjoyment#47422.0662.133
Overall#50422.1302.200
Presentation#54651.9362.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
its a tower deffense game but insted of placing towers you controll them as a shooter

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Neat concept. Quite difficult!

Developer

i wanted to add more levels which is why the boss is so difficult its supposed to proggres over time but i only had time for 3 lvls

Submitted

Nice game! I wished that I could see the ammo but still fun. I also made a tower defense game 😅 they're a bit common

Submitted

Great base for a game! Has a lot of potential if you add more features!

Submitted(+1)

Good submission! It would be nice if there was ammo indication. Also, if there were hotkeys to switch to specific turrets rather than cycling left and right things would flow much better.

Also, for what it's worth, there are many normal TDs (particularly within Warcraft 3, e.g. Gem TD, Element TD, Wintermaul, Wintermaul One etc) where you have control of the targeting from the turrets, so from my perspective this feels like a standard TD haha

Developer

the lights on the towers where originally planned to be a amp indicator but I didn’t want them to only have 3” bullets and never got around to adding a Ui indicator. And hot keys is a good suggestion that I didn’t think of.   Thanks for the feedback.

Submitted(+1)

nice to play great idea and good exectution. the boss level hit me unprepared the first time. maybe also an indicator how much ammo is left in the tower might be nice or how many enemies are left still but otherwise not bad

Developer

thanks for the feedback. i wanted to add counter but didnt because of time ): but deffinetly wouldve made it better.