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(3 edits)

Thanks for playing! If I had more time I would definitely add some visual feedback before placing the tiles instead of after.

SPOILERS--

The scoring is fairly straightforward under the hood and I was hoping the levels would teach it but there isn't enough feedback for it to be intuitive. Each level uses different RNG weights to push the player to draw a certain type of map.

  • Grass Tiles:
    • 0 points
    • 1 point if adjacent to water
  • Water Tiles
    • 3 Points if chain of water is surrounded by non-water tiles (You made a Lake - Level 2)
    • 5 point if water surrounds a chain of non-water tiles (You made an island -Level 3)
  • Forest Tile
    • 0 points
    • 5 points if next to water (Level 4)
  • Mountain Tile
    • 0 points
    • 5 points if next to water
    • 1 point for every mountain it's connected to (You continued a mountain range - Level 5)