Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Love Mallard! Who can blame the poor guy!

As others have mentioned, more weight regarding risk-reward mechanics would have helped keep me engaged for longer. Just hiding the mouse would have made it much more interesting since you wouldn't be able to aim out of cover. I am also thinking about a reload mechanic that would make you vulnerable for a period of time.

Overall nice work!