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I also adapted the game to be playable with an Xbox One controller. To be honest, the difficulty decreases a bit with that, but the truth is that I designed my game with those 90s arcade experiences in mind, where games were challenging. You're not the only person who has mentioned this, so maybe it's something I should reconsider if I decide to create games like this again, as I want to experiment with different genres. By the way, you can check out the resolution of all the levels here:

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oh! If your main goal was to replicate that experience, that's fine! I only mention it for future projects.༼ つ ◕o◕ ༽つ
Thanks for the explanation and keep it up <3