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I think I know what you are trying to do, what do you mean only 'outside' faces of texture?

For the my 2nd question, the outline I try to get, this is how I'm doing it in Blockbench : 

I duplicate every meshes, I do a little rescale and then I paint in black the backface of the entire duplicated meshes.

In Blockbench, to get this result I have to specify that I want the preview to render only outside of faces : 

But when I import this model with the outline in Construct, It renders Outside AND Inside faces : 


Sorry again if I'm unclear, I'm doing my best ^^'
And thanks again for your help !

I see, sorry I don't see a way of doing this in 3DObject right now. It will look different, but you might try applying one of the C3 'outline' effects to the object and see if this different style of outline will work.