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(+2)

Solid presentation and pretty polished. I'm not sure if I figured out the intended gameplay loop, though. It seems like I just had to walk from light to light picking up green things until panic was at ~30%, then run into the operator room. I feel like there should be some limitations or more specific strategies to increase panic. Perhaps being able to cause diversions to manipulate what camera the operator is using, and not allowing movement when they're looking at you. I never played the source material so maybe I'm missing something.

Also not sure how I feel about using existing IP in a game jam. I feel like you should have at least made it an off-brand knockoff.

I felt the same way