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(+1)

I was wrong ;) This is not only a matter of check box it seems a bit more complicated... Your guess was right it is because of the canvas however when I set it to "Scale with screen size" the text becomes crispy. I saw on the internet that it was possible to do things differently with anchors. I'll try check that tomorrow morning it is currently 1 a.m here in France and I did not completely recover from the jam ;)

Also I figured out that my UI was made only for full HD resolution (1920x1080) I am wondering what screen you have... Whatever thanks for the review I appreciate !

(+1)

It seems that my laptop’s display’s resolution is 1366x768, which after running the numbers seems to be slightly off from the aspect ratio of 1920x1080, I think. So that may have been the issue.

Also, somebody recommended in the comments of my game to next time make a web build to avoid display compatibility issues. I thought I’d tell you since it sounds like good advice for next jam or whatnot.

(+1)

Oh okay nice tip I did not know that a web build could fix this issue thanks for sharing that info with me ;) I really wanted to make a web build though but I was running out of Time, next Time I ll make it a priority... It is really great of you to provide me all this feedback. Thanks you a lot really that is helping a lot !