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Fun experience with great presentation! Love the cool isometric pixel art and the music.

I did feel as though the Area of Effect towers were a bit too powerful, however. There were many times when they seemed to simply shut down my entire army, though perhaps I simply wasn’t spacing my troops as well as I could have. I just think a bit more ways to counter those might be nice.

Despite my gripes with those dastardly mortars, still had a great time playing this game. The troop variety and potions were well done and again, I very much liked the presentation.

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Thank you so much!  I think Jack did a great job with the music and both of us were pleasantly surprised with how the 2D projection of the 3D levels looked.

I agree with your thoughts about the mortars, I think I would have reduced their fire rate and their shell drop speed if I had done more play testing.

However, since I can't change them now, here are some tricks you can use to deal with them:
- You can press [TAB] to send part of your army early, allowing you to spread your troops out
- Mortars aim at the closest unit, so you can place [W] or [E] troops as decoys to distract them from your high value [Q] troops
- You can use your [R] elixirs to clump the mortars together so they don't spread their shots
- [E] troops can outrun mortar shells
- [Q] troops can outrun mortar shells with a [Y] spell, comboing to score a lot of breaches
- Lone mortars are weak to the [T] elixir, so use them early before they lose value
- Mortars scale poorly in terms of  tower density, so the threat that they pose in the gifts/rubs section scales inversely to how many are already placed