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(+1)

Hey Brohmyr! Glad to see another submission from you!

As always, your character illustrations are gorgeous. The heroes are great and their portraits are so full of life. 

And I can see you went with a super ambitious game, too! Great to see that it's all working in 48 hours. I think I figured out the core loop, but I desperately needed just more information. It was really hard to remember which type of quest matched up to which stats, or even where to find a stat or a button to progress. 

Is there a reason for there to be 3 separate job boards to manage? There doesn't seem to be a reason to act quickly or anything, so the room could be much smaller to save time and confusion walking from place to place. 

Still, quite the spectacle for the short period. Well done! Keep making games!

(+1)

Hey CFHM! How are you doing? Thanks for the wonderful words.

Originally I was going to have the different job boards be different level ranges that the adventurers would go to and snag quests from. So if you decided to put a high level quest on a low level board, the adventurer wouldn't really take notice to that. But I dropped that idea as "overscoping" after I already had the 3 boards in place...lol.  Also it felt boring of having the single board. It had a "what's the point of the board?"

But also this stems from something I created for my D&D games where the players show up to these places for side quests outside of their main story. So my mind was stuck in that mode of thinking. That's all on me :P. BWAHAHAHAH!