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I like the concept! Also, maybe make the levels actual stages of some sort? Currently the only reason something seemed to be a stage, was because the screen changed, but since the score and stuff carried over, it didn't really feel like a level as much. I had no clue whether it had any influence on how well I was doing overall, whether I was supposed to have zero at the end of the game or between levels. I also didn't really like the floatiness as others have pointed out. However, good work otherwise, especially for a one-man project!

I see your point about the "levels." I suppose I don't have to call them that, or anything, but wanted to give the player some sense of progress. And how far they had to go. The only score that matters is the one at the end. Thanks for playing and leaving a comment!