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(2 edits) (+1)

This is definitely my favorite of the "platformer, but you rotate the stage" subgenre I've seen in this jam so far. There are some great levels that force you to think about how to reposition the ghosts while also making sure you don't rotate the stage in a way that sends you into some spikes. Levels 9 and 10 really force you to understand the game's mechanics. Those levels had me on my toes as I freeze the level just before smacking into a ghost whose movement I didn't consider properly.

A couple of notes:

- I think the stage rotating animation should have been a little bit faster.

- If you die while in freeze mode (which can happen if you rotate the stage while right next to a ghost), the game softlocks.

But other than that, this was a lot of fun with very simple mechanics! Great work!