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I love the aesthetic and sounds! I think this was quite creative and fits well. The mechanics themselves would have been a little more engaging if there was a secondary ability, or if the upgrades could happen during the game. I played a few times and didn't get enough for any skill tree upgrades, but maybe I'm just bad d:

(+1)

Thanks for playing the game! We had some additional plans, for timed skills, (pressing e to become invulnerable for a few seconds) and stuff like that. But it was not enough time to do that :/ Post jam version will have some more gameplay elements. 
And no, you are not bad, the balancing is XD