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(+1)

Like another commenter said: the theme is a bit loose with this game, but still, okay, I can see where the reversal is.

Having two timers lurking in the back while you try to slay the worms makes it so that you have to regularly have to check on your fruit companions. Not my style of gameplay, but I could see how to expand the idea to make a complete game.

The lore isn't very coherent (bullet-shooting watermelon slays worms to lure chef in???), but hey, why not?

It was a nice concept, good job ^^

(+1)

Thanks! I sounds like you spent some time with game so I'm glad of that.  I agree with you on the lore, game changed concept a few times during development leaving it a little quirky, but I'm happy with what we produced for a first game jam my friend and I completed together.