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Thank you for the feedback! I will definitely try to improve the mechanical execution! Would also appreciate if you could let me know what was looking glitchy to you so i can improve it in the future!

(+1)

Just typical physics engine stuff. The colliders were awkward, there was little feeling where you were in the world (especially when you go out of bounds or vertically) and the movement just doesn't feel very smooth. It's tough to get physical movement right, especially under time constraints, but still, it doesn't feel very smooth to play, I think.