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I think this is an interesting idea of how you could make a "second-person" shooter game. Some feedback I have:

  1. Start the level on the nearest enemy
  2. Selecting the next enemy should only select alive ones
  3. Lingering on a dead enemy kinda removes the "enemy perspective" if you just stay on screen
  4. I had some issues finding my way to the last enemy if it gets stuck

Nevertheless, it was a fun experience, and great job making the concept work!

nice ideas! i tried to solve a few of these problems but couldn't find a good (and working) solution in time, so they're definitely things i'll try to improve later