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thanks for the feedback! I actually agree with this point but I had a bug when I tried to add timers and I was running out of time so I left them out for the jam.

Totally understandable + expected, I had to leave out a "sinkhole superpower"/pavement crushing mechanic for Breezeblocks too when I realised it was going to require too much refactoring. Time limits sadly push you towards the fast food equivalent of programming practices.