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That was intense. I loved it. The levels were set up well such that it felt like all my actions mattered to kill the hero! :P

The coins' colliders could have been a bit smaller (I recommend box colliders that fit the coin when it's flat). I thought I could make it between coins a few times, but then they would kill me before I even reached them. 

Thanks for the feedback :D About the colliders, it's something I'll keep in mind if I eventually expand on the idea, so I also consider the coin animation as part of the challenge (mostly, I thought about their position as the difficulty factor when making the level design). Thanks again for stopping by :D