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(+1)

I liked the mechanics and presentation, I do miss the general goal and how the roles are reversed, but that might just be me, I might need some context as I'm an elder millennial XD

I also found the controls either buggy or hard to understand in my part. Overall very creative and enjoyable and with nice visuals.

(+1)

It's a reference to "Peggle" and instead of being someone shooting pins down to maximize points, you're trying to protect yourself from bouncy attacks. In my mind, the ball/sword was a dictator happily destroying whatever he pleases, and then now you're shown the other side, that the pins actually care what happens to them. I had difficulty illustrating that storyline in time though, and had to focus on functionality and basic gameplay.

I agree that the controls were hard. I broke the ability to click the buttons to select them last minute, and there were a few bugs still. Also, would love to have a "design phase" with different music, and have it impossible to start the first level without placing a pin or similar. And have animations and sounds that illustrate what you're supposed to do when stuck - and more UX stuff. All of that didn't make the cut, since this is my first game jam and I don't know how to do it yet, and didn't have time to research more.