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In terms of presentation this is very impressive. The artstyle is very peculiar and fits greatly the mood of the game. The work on atmosphere is great as well. On a small note, when you are being chassed by the monster, the flashing can get visually straining with those flashing reds and whites.
In terms of controls, there was an odd thing where the pointer would drift to my right (surely a bug), but also this was made with a QWERTY keyboard in mind. A small detail of course but that sadly worsens my experience since I'm an AZERTY user. Having to use the arrow keys instead of something close to the E button to interact was uncomfortable (so totally a detail, just nice to keep in mind).
As for the gameplay, I'm not sure how I feel about the hunting the monster aspect. Throughout the whole game I always felt more like the hunted than the hunter, which puts in question how the theme Roles Reversed was applied here. The objective here is to find the escape rather than kill the monster, the damage done clearly makes it clear to the player. And once the monster chases us I thought it might have been a bit too punishing that he would never let go. But the visual feedback on the proximity of the monster was a real nice addition, with more time I would have loved to have a more complex audio queue on where it was as well.
But if I'm overall this critical, it's because I feel like the game is already very solid in many other aspects, and I would have wished it could be great all around. For a jam game, this is very good, and I congratulate the team for their work!