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(1 edit)

A creative idea, you really did prove that humans are terrible computers.

Unfortunately this game may be hard to understand (knowledge of assembly / how CPUs work helps), but once you understand the idea it is quite simple.

As an example I will use the first instruction of the first level:

  • On the left side is a stack where it falls down
  • The instruction contains four numbers separated by spaces: 10  00  00  07
  • The first number tells us what we have to do, others are additional arguments V1, V2, V3
  • Open the handbook on the left side, see that instruction 10 = Add V3 to first register (reg 0)
  • On the bottom right are four registers (here labeled "Registors")
  • V3 is the last number of our instruction (07), so we add 7 to the value in reg 0 and write the result in reg 0
  • 0 + 7 = 7
  • Once we have written 7 in the register, we can press the lever - if you done it correctly, the next instruction falls down into the stack

The only confusion for me was about "Swap reg V2 with reg V3" (didn't immediately realize that register numbers were given as arguments V2 and V3).

71 00 01 03 - swap values of reg 1 and reg 3.

Jumping works by writing the appropriate number in the box labeled "Load", i.e. 45 00 01 15 means that if the condition is valid, write 15 in the "Load" box and then press the lever.

Level 06 - The powers that be - has a bug that leads to an endless loop (there should be one more instruction 71 00 00 01, otherwise the power counter also gets multiplied and never gets to 0). This is dangerous - I got stuck doing the same instructions over and over for 12 hours, fortunately I received an external IRQ from my family and got out.

Well shiiiiiit. There didn't used to be a bug. I did play through all the levels at one point, but it looks like maybe a line got deleted with me noticing... 

I'd put out a patch... but Jams! Whoops. 

Anyway, thanks for playing! In the hypothetical "full game" there was going to be different text at the beginning of each level explaining only the bits you need for that level. But I wanted it to be a bit puzzly, so as you went the notes would get more sketchy and diverge from the instructions and you'd have to intuit a few things and experiment.  But! With virtually no time on the clock I had to write the instructions that would work for all levels all at once, which didn't leave a lot of room. Oh well, I'm just happy I got something kinda like a game out!