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The concept and implementation are very nice. The start was a bit slow for me, but after 2-3 levels it was really fun. Implementing a small jump to go over the blocks instead of needing to hold them, turn the character and drop them again would be nice.

(+1)

If you like the concept, that's a victory! The heaviness you describe is intentional, to preserve the feeling of being the character frantically putting the boxes away so that the puzzle is ready!