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(+2)

I love it! It's fun to plan what to place ahead and reserve tiles that you might need later, some strategies involved basically. I think the difficulty can be upped a bit, like maybe if the player reaches the end of the dungeon and you didn't place a tile, you lose or something.

(+1)

Hi, thanks for the review. You know that it was in the original idea to make something to hurry up the user and not letting him wait until having the conveyor belt full, like hurting the heroe if he stays too long in the same room. But we didn't have time to implement it. We also adjusted the tile selector algorithm in favor of giving more potions, to make sure the game could be completed (we tended to die at the Minotaur a lot before that, the 3rd kind of enemy), but we could definitely continue improving that algorithm.