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(+1)

I've got pretty mixed feelings about this. The concept is brilliant, and alot of levels expand on the concept of dying, some require you to not die, while others require you to race to die. The best part was with the slime and spiders, I think those levels were really interesting.


The art choice seemed the most jarring to me. The stages had alot of uneven surfaces that I can't tell are solid platforms or not. There are also some annoyingly tight gaps that made the experience abit annoying to play. Overall I did enjoy exploring the concept and consequences of the game, but over time it got a little too difficult to carry on with the game

Hey, thank you so much for the feedback. It makes me really happy that you liked the concept :)

About the tight gaps, did you mean this spot here (pic below)? I noticed I put the hitboxes there a bit too tight, but sadly after the jam ended :(

I worked on this game solo and focused not enough on the art. Combined with my lack of drawing experience and the time pressure: it shows.


(+1)

Yep it is this one tight spot here. This concept feels like something can be expanded on alot, with interesting enemy types and exploring the consequences between them. Anyways great work with this, solo jams in 48 hours are hard :(