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Was fun for a couple minutes but it could do with a few more enemies on screen for a challenge. Also I kinda cheesed the zone time by only aiming in one direction and made it much easier. Perhaps if you made it into a turn rather than a snap it would make it harder to control. Nice work :)

(+1)

Yeah it was hard to test balancing cause I don't actually have a mouse for development, just a laptop touchpad, so I decided to err on the safe side of difficulty, but I'm thinking I made it a little too easy. Thanks for the feedback!