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Just checked out the demo, and I have some QOL suggestions for the final version.

I find I'm just sitting around most of the time, staring, and waiting to have to move. It takes a little while for the blocks to really start dropping, and make you be on semi-alert. Most of the time I die, it's because I lost interest in waiting for something to do. 


So - Here's some ideas I had to spice things up, and maybe fix this issue. 

1. Make the falling blocks always target near the player character, so they can't just sit around ( and risk getting bored ) You could also add a speed feature, maybe difficulty levels ala Tetris, where you could start at a higher difficulty, and therefore; the speed / aim of the falling blocks. 

2. Another thing I found myself doing while waiting to have to move, was trying to push the blocks. Idky, but it feels second nature to be able to push, or manipulate the blocks in some way.

Perhaps you could add different styles of blocks, allow us to push them around to maybe make a ledge to stand on, or make special ones that, when pushed together might provide a benefit to the player, maybe increased jumping, movement speed, maybe they can move more blocks - etc. I think if you did that, impose a rule where you can only push 1 block if it's by itself, and not when there's more blocks behind it. That way, they wouldn't be able to just push all the hazards away at any given time. 

3. Random powerups that fall instead of blocks and hazards. 

I think if you had random positive drops for you, that would give you more abilities ( maybe even score multipliers ) that would also spice things up. 


All in all, I like the concept - but I feel it takes too long for the game to actually pick up. Also, the widening/thinning of the player area is nice, but I don't feel like there's a " correct " size to play - too wide makes it very very slow and boring, while too thin provide little to no challenge as well, since you can easily climb things. 

thanks for the neat demo, looking forward to where the concept goes from here!