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Lots of the games submitted have a similar concept but this one was one of the more straightfoward implementations of that idea so props to that. That being said, the game lacks feedback, and there are some minor bugs (ex. the character is drawn under the bridge), but things like objects turning blue when possessed are done well. Good job 👍

Yeah, that bug was super annoying, probably just a sorting layer problem, it wasn't happening in the editor, and when we caught it on the built version the submissions were closed already xD Thanks a lot for the thoughtful feedback, means a lot!