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I've seen quite a few submissions where the role reversal is that you are the level designer, or you control the level to get the character to the goal, but I think this one has my favorite UI out of all of them. Only real UI improvements is maybe feedback when clicking or hovering over stuff via sound effects or animations.

Could definitely see more sticker types to increase the puzzle complexity, at the moment the game is very easy.

Thanks that is a huge compliment. And yes we plan to continue this with more stickers and improvements. 

Do you have any ideas for other possible sticker options?