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I just had a really frustrating situation happen.

I was being followed by 3 of those purple fliers, so I decided to see if the boomarang would save me. I made 3 attempts (3 seperate plots) and the boomarang each time flew out in comepletely useless directions, deftly avoiding all enemies on the screen each time. (The screen had more than just the 3 fliers).

Because I was giving the boomarang a fair shake, circumstances forced me against the wall with an overhang. Like this:

(Those plots were boomarang attempts)

Needless to say, I got hit. Problem was that I immediately went up against the ceiling, the game treated me as if I landed on the balance beam, and I was instantly hit a second time (this all happened at the same time). Sooooo I lost 2 hearts and somehow got out without losing a third. Very discouraging.

Don't quite know the solution, but this whole situation (from the boomarang being pretty useless and not acting in a predictable way to being hit twice for an inescapable situation) really took the wind out of my sails...

I'm really sorry about that. We're going to add an invincibility period after getting slammed into a wall if the wall is directly above you :( This is a known issue and we sort of just play around it since we know it exists, but we absolutely need to fix it since it's a heartbreaker.

For the boomerang -- the direction the boomerang fires is related to where you are relative to the plot when you plant it. It'll always shoot out in the direction that you're "pointing" (i.e. draw a line between the seed and the center of the plot when you roll over it, that is the direction it'll fire). Good to hear you're not enjoying it, though! Always interested to hear what people dislike.

Aiming with the player position is something I'm just starting to toy with, seriously. I can see how it can be good, I think I just need to gain a lot more confidence with movement before I enjoy it.

Thanks on the boomarang explaination. :)