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(+2)

Loved the idea, super creative take on the deckbuilding genre, to literally be a Dungeon Master! (I was actually thinking of doing something similar to Leshy from Inscryption for this game jam haha)

I had trouble understanding the intent of the character pathing, what effect my traps had, and that the black spaces were walls (thought that the beige spaces were walls at first). I also encountered some possible bugs that didn't allow me to do any action, so I had to restart a few times. 

Presentation wise, the card art was awesome! I think the game could benefit from some more signs and feedback, like when combat / trap / other events happen.

Super impressive for a weekend jam, and will stay tuned in case this game gets any further updates :) 

(+1)

Thanks so much for playing the game Daniel! You're right on the money with those bugs and telegraphing issues, we definitely bit off a loooot with this project haha, very systems dense. I had to delete a card from the build last minute cuz it instantly broke the game XD Yeah our artist did an amazing job with the card art, Passageway and Blockage are my favorites.