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"Like I can either focus on going up the mountain OR do challenge rooms at camp and take damage (making that run less likely to succeed), but not both."

This is how I feel, exactly. I don't know if I'll ever want to "practice" these because the time invested to get there is substantial enough and the risk is very high.

Maybe if there was an upgrade structure to the side-games? Like, if at first the games are way less risk, but the reward is proportionally low as well. Then, upon completing "Level 1" of said challenge, the next time you get back it's at Level 2. That would definitely be more appealing to me and I would be less inclined to ignore these before I'm an expert.