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This is an interesting idea. There's a lot of little things I could nitpick, such as the snake's behavior if you throw the apple directly at it is really bizarre, but that's honestly really minor. The two big suggestions I have is a) add a final score screen that says "you got XXX points", as I won't necessarily see what my points counter was at when I die, and b) you need to have the difficulty ramp up more. I kinda overwhelmed the game with my strategy of "walk in a large circle", and ended up giving up instead of losing. Having something in there to act as a soft cap (eg, the enemy spawn rate becomes ridiculous) can help make this sort of game rather addicting to grind out high scores in.

thank you so much for your advice! i do wish i had added a spikier difficulty curve as you said, but i will definitely implement these ideas in the post-jam version!!