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Good idea! I had fun experimenting with the different enemy types and rewards, but a little more of an explanation of the mechanics and menus (which bar is which and such) would have helped. It was fun regardless though :D

(+1)

Thanks! I wanted to add indicators of which bars would be changed by what your mouse is hovering over but ran out of time

Yeah I figured, it's hard to fit QoL features like that in under the wire :P