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Ah, I understand. We submitted 2 minutes before the delayed deadline, so same story for us xD These jams are always super stressful and we barely made it on time. I feel like this is a great foundation for a click adventure. Making an inventory and quest system is quite ambitious for a game jam.

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Was a bigger team than I've worked in before and a few folk's first jam! Think one of those jam challenges I'd learned about was coordinating everyone's vision for the project (So many good ideas, so little time :D)