One of those where it's really satisfying when you get them going in. Can be quite tricky (even the multiball where you think you'll easily get them but you absolutely don't!) so good challenge, particularly with the shield when you're moving it so it isn't just a case of dragging it constantly and just lining them up. Can't say I was enamoured of the colours, but it's different and didn't detract from the gameplay. The ball physics could go a bit crazy at times, particularly if they bounce off the shield. This would be great on a mobile phone. Best of luck in the competition!
Viewing post in SLAMDUNK — GMTK 23 jam comments
It's so easy for a simple idea to have lots of caveats, and when you're trying to do it all on your own in a 48hr window, it is a lot to take on. I think everyone that I reviewed did a super effort on their games. Regarding the idea of removing the protection, it might depend on the direction you want to take it. Arcade games tend to start rewarding successful players with crazy powerups and god modes, so if you did it as a raw feature, maybe building on those pop-up words with other kinds of distracting eye candy might balance it a little. Equally, you could combine it with another disabling feature, like it's slow-mo so it would only work if you were already in the vacinity of where the ball would land. Anyway, don't want to spoil your creative fun.. you got it!