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So, I'm looking into this, and I can't seem to find those auto-configured shader values you mentioned? I don't see the values changing at all, so maybe I'm doing something wrong or misunderstanding what I'm looking for...? I'm also comparing my shaders to unity's default one again and trying to figure out what's even different between them that's causing these values to *not* auto-configure anyway. Either way, I'll make sure that the mask comparison value can be set to greater than 1 in the backend, for sure.