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So I think this is nearly great.

I say that cause in my first play through, I was absolutely beaming, quickly darting around the scream while swinging my shield felt great!

unfortunately, after dying and realising moving damages you, the game became way less fun. With the simplistic enemies, it feels like there's no reason to move. Punishing the player for moving has potential, but the way it's implemented here feels bad because going fast in this game feels great. 

I'd say revisit this one and see if you can figure out a way to push players into the fun zone.

I actually quite like the really rough aesthetics and sound. The shield literally going "Stop, no, hurt" was really funny when I thought it didn't matter. 

right now, the player's only real way of interacting with the game inherently punishes them. I'd be really interested to see how you address that if you decide to keep working on this