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Cool game! Though unfortunately I didn’t end up finishing it on account of the Flappy Bird minigame. I don’t know if it was maybe an issue with the WebGL version of the game but the pipe movement there felt very janky, and having to restart the level every collision was quite harsh. I reckon that minigame could’ve used a bit more playtesting or maybe checkpoints at least.

Flappy Bird aside, I’m quite fond of the theme and look of the game. The green computery tint it has is very cool, and the code typing on the side does a good job of keeping with your theming, and now that I think about it also vaguely reminds me of a dream I had months ago. In other words, very fancy looking game.

Additionally, I love the doge. To be honest, I clicked on the game because of the doge. Much wow, very game, many code, and good job!