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(+1)

played the 1.2 version, got 50 score. (the last 3 fares were at the same location, maybe that was the endgame already?)
The minimap was a nice addition, useful.
One thing I noticed the camera position is probably calculated by averaging its current location and the player's location making it move smooth. (which is how I made some of my old game projects too)
The disadvantage for this is the camera will always lag behind, and the player won't see what's ahead - which is exactly what we need to see when moving forward. A solution can be found in GTA 1 and 2, the camera will actually move towards where the player is driving, and it even zooms out when they're moving fast.
Thought I'd share

(+1)

Well the taxi's are always spawning in the close positions even though i placed more spawn locations. I think thats about computers being bad at randomizing. And you are right about camera. I optimised it for just the player and forgot to optimise it for the car. What i mean by optimising is I used Unity's build in Virtual Camera Follow function. I would implement a new solution to that but i had literally no time.  As I said I only had 9 hours for this game. But hey thanks for the feedback. You cheered me up.