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A jam submission

TAXIN'TView game page

Submitted by paminks — 1 hour, 2 minutes before the deadline
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TAXIN'T's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#40062.3333.111
Presentation#40422.5003.333
Overall#41642.4723.296
Creativity#42652.5833.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You pick up the Taxi instead of Taxi picking you up. Crazy right?

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Gotta say, it's a very TAXI-ng task walking to the TAXI. But the TAXIs gotta go where the TAXIs gotta go!

Very fun entry! With a little polishing, I can see this idea turning into a very fun rage game. Great work!

Developer(+1)

Hey thanks for the feedback man. You can make sure i will polish this game more. I'm gonna review your entry real soon!

Submitted(+1)

I don't like having to fetch a cab far from me to get home. But that's what will happen when the automatic cabs don't work HAHAHAHA.

Entertaining idea, a couple of tweaks to the map and the camera to be able to see a little bit beyond your sight.

Thank you very much!

Developer (1 edit)

Yeah needs a little bit more work. Im gonna work on this more asap. Thanks for the feedback. It means a lot to me. And i will review your game real soon!

(+1)

Fun game! I found driving the car backwards to be more intuitive than forwards. Also would be nice to have more spawn locations and parking spots for cars. If you plan on expanding this game, it could be cool to make parts of the environment walkable, such as sidewalks, where cars cannot drive. This adds shortcuts to get to cars, but longer routes are still required when you are driving.

Developer(+1)

Hey thanks for the feedback. You are so right about the spawn locations. I dont know why but the script is not choosing the spawn locations at the back. Also i tried adding more parking slots but i couldnt figured out how it should work and i dumped it but im definetly maing that happen in the future. And thanks for shorcut idea. I'm definetly looking forward to develop this game more.

(+1)

Ded end i guess?

Submitted(+1)

played the 1.2 version, got 50 score. (the last 3 fares were at the same location, maybe that was the endgame already?)
The minimap was a nice addition, useful.
One thing I noticed the camera position is probably calculated by averaging its current location and the player's location making it move smooth. (which is how I made some of my old game projects too)
The disadvantage for this is the camera will always lag behind, and the player won't see what's ahead - which is exactly what we need to see when moving forward. A solution can be found in GTA 1 and 2, the camera will actually move towards where the player is driving, and it even zooms out when they're moving fast.
Thought I'd share

Developer(+1)

Well the taxi's are always spawning in the close positions even though i placed more spawn locations. I think thats about computers being bad at randomizing. And you are right about camera. I optimised it for just the player and forgot to optimise it for the car. What i mean by optimising is I used Unity's build in Virtual Camera Follow function. I would implement a new solution to that but i had literally no time.  As I said I only had 9 hours for this game. But hey thanks for the feedback. You cheered me up.

Developer

v(1.2) is in the link down below

i know im not gonna win but i dont want everybody to play bad version


https://paminks.itch.io/taxintjust-v12