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(+1)

I liked it, though it's more swapping than reversing, but when you say it like that it's like "what's the difference?" Still, I felt it could have fit the theme a little better but was way more creative than what I've seen so far, which has mostly been just exactly what the intro video said, controlling the stage. Points for originality for sure.

For playing, scrolling to the thing to swap is a bit slow and repetitive, jumping to something in that direction or the cursor moving faster, or being able to just click or something would have helped. I just felt like I was doing too much standing still and scrolling the cursor to the bots instead of playing the game, if that makes sense.

I could see a lot more that could be done for stages, there's a bit of potential there. Since it's so few stages, we don't really make use of how the player uses their AI while swapped, but with more time I could see there being room for some interesting stages.

(+1)

Yeah, I guess it could've fit the theme better - When brainstorming, I just told myself it would be too easy to do something that takes a game that already exists and just swap the roles, so I tried doing something completely different - but I guess that's basically what the theme was about in the first place.. If I ever make a postjam version, I'm definitely making things a lot quicker (mouse controlling, faster player, etc), so thanks for the feedback on that! It isn't something that occurred to me while I was making it (I guess I just got used to it haha)

Coming up with puzzles was definitely the hard part for me, so if I make more levels later without a strict time limit, I'll hopefully be able to get creative with it and do more interesting AI stuff involving the player :)