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It is a very interesting idea. I felt like I was playing reverse Jump King. The game is solid but I would make the character movement a bit less floaty. But maybe it was a design choice to make the game harder idk. Anyways, great stuff!

If you mean the momentum in the air after jumping and releasing the move button, that was intentional as I felt an instant stop would be far too easy to control, I appreciate the comparison to jump king, that was exactly what I was going for! Thanks a lot for playing and leaving a review :D