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(+1)

This is one JUICY game. Booms and shakes and pewpews and that mind-bending parallax background. Beautiful.

It took me a long time to figure out exactly what the mind swapping mechanic actually did. For awhile, I was being chased by an aggressive triangle with a shield and I just couldn't do anything. Then I finally found the mind-bind station, which was unfortunately awkward to use. I tried playing with it for a long time, but it just didn't click until I happened to open the menu with the triangle peeking out from behind the menu and noticed its eyes disappear. And I understand there should be some sort of limitation or restriction to the central power, but making it a physical object that you have to click on felt unwieldy. Did you get to try a keybind for that? Or a pickup or something? 

I might not have known what I was doing for a long time, but it was still satisfying to feel all those big explosions. 

Well done JC! Keep making games! I look forward to what you make next :)

(+1)

Alright yeah the biggest problem for me was to actually get the player to understand wth that station did. It is not an easy thing to do, and the time restriction really forced me to work on the juiciness of the game. So yeah, I only added a very slight hint to what it does and only at the end of the jam. Well now I know how to actually make a fun and juicy game at least, so there's that.

Heck yeah, good to focus on the positive. 

Seriously. That juice is beautiful lol.