Hey, I was wondering how did you make it so that when you hit the angled boxes they rotate?

## Viewing post in 16x16 Industrial Tileset comments

Hi there! I've send you and email but just so this doesn't hung unanswered:

It's basically matter of keeping rotation value for drawing and target rotation separate values.

so something like this (pseudocode):

update: rDraw = rDraw + (rTarget - r) / 2 triggerRotate: rTarget = rTarget + 1 // 1 instead of PI/2 directly so getDirection is simpler draw: draw(image, x, y, rDraw * PI/2) getDirectionOfTheBulletAfterItIsReflected: let t = fmod(floor(rTarget), 4) if (t==0 and fromX==1) or (t==0 and fromY==-1) or (t==2 and fromY==1) or (t==2 and fromX==-1) then return -fromY, -fromX else if (t==1 and fromY==1) or (t==1 and fromX==1) or (t==3 and fromY==-1) or (t==3 and fromX==-1) then return fromY, fromX else return 0, 0