Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Cool idea; I would have liked to have seen more mechanics, as you mention in the description. It feels like there could be interesting things you can do; e.g. have a legit pokemon-esque battle system where you level and eventually go destroy the town or something.

I tried my best to find pro strats, but I could never make it past Day 4. It was quite difficult to understand where the trainers are walking; having a lerped movement rather than just an instant move might have been helpful in making their patterns a bit more understandable.

Oh, and there was a level that went up as you encountered trainers; is that just cosmetic? I couldn't figure out what it did, if anything.

Also, I loved the swarms of trainers running around aimlessly for this one grassmon.

(1 edit)

Thank you very much for checking out!

I planned the food-exp system, which can heal health and add exp to level up, as well as the leveling system where you can "attempt" to fight back. Though both plans didn't come through, so that's why there is some stuff left over. Level as of now only tracks the amount of trainers you killed haha.

There actually are small pixel arrows on the trainers' bodies that indicate which way each will move on the following round. Using that, you can plan the path step by step and complete the game.