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(+8)

Very innovative! I feel a better gameplay loop would be nice since roaming around and just following the arrows gets tiring, especially when it's on the other side of the map. At times, it can feel unfair like when the piano gets possessed randomly and the ghost hunter is right in front of it, but balancing a big game like this in just 48 hours would be crazy! In the time allotted there was a lot accomplished and there's definitely potential!

(+4)

Thank you very much for the friendly and constructive feedback!  We would probably have better balancing if we had the gameplay loop ready earlier but that's really hard to organize when you have so many programmers lol. Glad you still liked it <3