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Hello,

As you already know, I streamed your game this past Saturday. Overall, I was actually pretty impressed with Soul Survivor.

Soul Survivor takes some of the best parts of a rogue-lite and puts them into an RPG package reminiscent of early Final Fantasy games with a bit of classic RPGs like DnD thrown in. What I enjoyed most about it was of course all of the natural and interesting choices that come from having to assemble a competent build within the limited and random choices provided to the character, however leveling also continues to provide choices as this game's motif seems to be "choices in 3's", where at each level you can pick 3 perks out of a handful of new options.
The character creation part is also interesting as well, and I think it is also an interesting and unique way of having the character creation lead into the tutorial.

However, the character creation is where some of my complaints begin; albeit all of my complaints are very minor and in no way affect the enjoyment of the game.

Character creation, though provides a helpful tip as to what each stat plays in context of the game, there is no way for players to make a truly informed decision on their first playthrough as to how these stats affect the game and combat as a whole. However, in fairness, since this game is a rogue-lite and is intended to be replayed, I would say this is gets a pass since you will probably be revisiting this character creation menu again soon.
Secondly are another 2 very minor complaints: Each weapon has a skill attached to it. When you find a new weapon it will show a comparison window to help you decide whether you want to replace your current weapon or not. However, it does not provide information about the new weapon's skill, it only tells you the name of the weapon's skill.
And the other complaint being absolutely minor, just a missing bit of polish: Camera scrolling (during cutscenes) uses stilted cardinal directions to scroll. For all of the other polish in this game, it sort of surprises me that Soul Survivor does not use a plugin to allow for diagonal camera scrolling.

Really, this is just a great game and I hope the dev is able to find the success they hope for this game. It's very rare that, out of the many, many games I play on my stream, that I leave a game thinking "I think I want to see more of that..." and yet the developer has achieved that effortlessly with a good idea, a good design philosophy, and the perseverance and commitment to see those 2 elements to completion.


If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.

Thanks a lot for featuring the game on stream along with the great commentary.
I'm glad all of the critiques are relatively minor in the grand scheme of things, though I'll definitely have a look at those points for ways to improve them (got my eye on a camera plugin that should remedy that janky scrolling, for example!)

Appreciate the review!

Also, good luck with your game dev endeavors!!