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let me know if you figure out how to replicate the door hitbox thing

I could do the zero-copy door thing, but how does it make level design easier?

(1 edit)

I think it would make the menu navigation easier. Whenever I want to make a door that extends in a purely imaginary direction, I try to set the real count to zero before I change the imaginary component. You can set keys to 0+0i so this isn't a problem, and locks use the checkboxes so no issue there. But when I try it on the whole door, I wind up with a negative-copied door. Being able to set doors to 0+0i in the side menu, even if you can't actually place them down, just makes more sense to my brain.